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Gene starwind quotes
Gene starwind quotes













gene starwind quotes
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It could literally be a magic stick tied to your arm with string in full obvious view of everyone and still meet most of the requirements of its description. It's not even undetectable there's no text to say it's concealed or hidden (though I'm sure it can be hidden). The tricky part that requires a non-warforged Artificer to be level 14 is controlling the wand without using your hands, and making it impossible for other people to steal it off your person. Just make it a spring loaded wand in a pocket up your sleeve. It's only also your arm if your arm happens to be the sheath. And extending and retracting is into or out of the sheath. "Clamps onto" doesn't say "shoves a foot long magic splinter into your forearm." That's totally an option if you want to flavor it that way but it's not a requirement. "You can retract or extend a wand from the sheath as a bonus action." "A wand sheath clamps onto your arm and imparts the following benefits:" Nothing in the description of the wand sheath directly implies it goes inside your arm. Magic Item Savant can just as easily be interpreted as modifying the magic items to suit you and your biological needs as it can be adapting your own body to accommodate things ordinarily only suited to other races. I just know I wouldn't allow a player to take such an item with just a prosthetic limb, and I wouldn't require one for level 14 artificers.

gene starwind quotes

Prosthetic limbs provide no additional protection. The metal that composes a warforged's body is mainly the armor.

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  • Their whole body is also covered in almost a skin substance, and armor is basically fastened through there.
  • Prosthetic limbs aren't living at all, warforged are. Keith Baker (the prime creator of Eberron) said that the wood inside their body is almost like a root system that can act as muscles and transport nutrients to different parts of the body.
  • Warforged bodies are composed of wood, metal, and magical oils.
  • I don't know the main defining difference between a prosthetic limb and a warforged arm, but I know you can't cut off a warforged arm and use it as a functioning limb. If a player wants it to function as is, I'd allow that too, almost like Wolverine's claws expanding out of his wrist, I'd imagine a wand sheath or armblade could be very painful. I understand that this could be quite gross and disturbing, but it can be flavored in different ways. I do think that you don't need a prosthetic limb as a level 14 artificer if you are a tiefling or dwarf, etc. I always pictured prosthetic arms to be completely metal. I might flavor the Wand Sheath and Armblade for fleshy Artificers of level 14 and higher to actually be pulling the wand or blade from an extradimensional space, or just be expanding out of a watch or bracer. Unless you decide that your 'wand sheath/armblade' is a full-arm gauntlet or plate sleeve, which is possible but seems awkward. if they want to burn those attunement slots, and by 14th level they'd have two spares to burn? RAW specifically says the DM gets to let them.įrankly, I'd prolly swing the other way - the Wand Sheath and Armblade both require at least some degree of prosthetization, because seriously. Which, yes, the rules say you can do, What is the qualitative difference between an arm made of wood, metal and magic attached to a warforged, and an arm made of wood, metal and magic attached to a tiefling? Especially given that at level 14, the tiefling technically doesn't even need the prosthetic limb - the rules allow her to jam that wand sheath straight into her flesh-and-blood arm, no matter how very owchies that ends up being. Heh, I've seen plenty of people say that level 14 means they can use wand sheaths regardless of whatever though, without taking/having a prosthetic limb.















    Gene starwind quotes